SOLIDWORKS How-To: Reorient an Imported Part

Fixing “Wrong” Orientations

A question I get from time to time involves working with imported models that come in at with the “wrong” orientation. Often this occurs with models made in CAM, where the Y and Z axes are reversed from the typical CAD Y and Z definitions, but can also be for other reasons.

Regardless, there’s a pretty easy way to fix this problem once the model is imported into SOLIDWORKS, and that is Move/Copy body.

In the example provided next, the part is not oriented the way we’d like it to be in SOLIDWORKS. To fix this, go to Insert, Features, Move/Copy.

A part not oriented in a preferred way

In the PropertyManager, make sure you are in Translate/Rotate mode and not Constraints mode. (See button at the bottom of the PropertyManager). Type in the angle of rotation desired in the proper box to rotate the body about the X, Y, or Z axis. In this case, we type -90 (follows right-hand rule) in the X axis rotation box, seen in the next example.

Move / Body / Copy feature

Click “OK” and now you have a reoriented model!

Final, reoriented model
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Meet the Author

John Setzer

John Setzer

John discovered his love of teaching early in life. He worked his way through college as a youth coach, umpire, and referee before earning his bachelor’s degree in Education. As Training Product Manager at GSC, he has been sharing his SOLIDWORKS wisdom with GSC customers ever since – over 20 years! As the only CSWE with a state certification in teaching, John is well-versed is teaching all types of learning styles.

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